I'm in the early stages of multiplayer prototyping and looking for a
simple way to connect with a couple people over the internet for
preliminary testing. From my understanding, the current SharedSpaces
example uses the full store-integration setup (...
Thank you for following up on this. I had the same error. In my case, I
had also downloaded just the SharedSpaces example project in a zip file
in addition to the oculus fork source engine. I was getting build errors
when I tried to rebuild the Share...