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I was playing around with the Oculus Integration Package for Unity along with Hand Tracking. I was wondering if it possible to have both Hand Tracking and the Controller enabled during the execution of the project. I was thinking of using hand tracki...
I was playing around with the Oculus Integration Package for Unity along with Hand Tracking. I was wondering if it possible to have both Hand Tracking and the Controller enabled during the execution of the project. I was thinking of using hand tracki...
Hey there, So I need to implement Hand Tracking into a Unity Project, and I first tried it in a base project and everything works, I was able to import the Oculus Integration Package, apply the OVRCameraRig and OVRHandsPrefab within the Camera Hand T...