I was playing around with the Oculus Integration Package for Unity along
with Hand Tracking. I was wondering if it possible to have both Hand
Tracking and the Controller enabled during the execution of the project.
I was thinking of using hand tracki...
I was playing around with the Oculus Integration Package for Unity along
with Hand Tracking. I was wondering if it possible to have both Hand
Tracking and the Controller enabled during the execution of the project.
I was thinking of using hand tracki...
Hey there, So I need to implement Hand Tracking into a Unity Project,
and I first tried it in a base project and everything works, I was able
to import the Oculus Integration Package, apply the OVRCameraRig and
OVRHandsPrefab within the Camera Hand T...
I've somewhat was able to switch between the controls, essentially I
just have an OVRHand and a OVRController prefab, I just disabled OVRHand
and when I want the user to switch controls I'd just disable the
OVRController prefab and enable the OVRHand...