since ‎02-03-2022

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  • 41 Posts
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I've been using the oculus interaction SDK for a while and I've run across a lot of performance issues. We now have our own custom interactors built to solve most of the performance issues, but a lot of them can't be solved without replacing large pa...
Has anyone else noticed or found a workaround for the huge overhead during FromOVRControllerDataSource.UpdateData? I was doing some profiling on a build and it seems it's entirely due to these `AssertUtils.Nicify` calls. If anyone knows how I might b...
I've installed several of the new UPM packages and OVRLipSyncContext is nowhere to be found. Does anyone know what package this is in?Also, in case anyone is wondering, the scope you need to add to the UPM registry is `com.meta.xr.sdk`.
I keep having extremely large values coming from the StandardVelocityCalculator that don't make sense with how the hand is moved. At first i thought it was tangential velocity influence, but turning that down still showed issues. However these issues...
I just updated from v40 to v42 of the interaction SDK, and noticed that hover events no longer work as expected. Instead, when an object is grabbed, a hover event is triggered followed by a select event in the next frame. This prevents any custom hov...