I'm working through the next phase of a multiplayer VR experience using
the Meta Avatars2 SDK and Photon. I'm struggling to understand a key
concept. That is, how to load the remote users Avatar. My current
process is this:1) First player joins the r...
I ended up scraping the sampleavatarentity script all together. Check
out this thread here:
https://forums.oculusvr.com/t5/Unity-VR-Development/Meta-avatar-2-multiplayer/m-p/942968/highlight/true
the code sample there got me working!
It worked! I changed our workflow completely. On startup the local user
is loaded and the Avatar ID is stored at that time. When they join the
experience we pass the Avatar ID in the Photon Instantiation Data and
load the avatar that way. We were app...
I just found an answer to my question #2 above and wanted to share. I
changed my process to pass the oculusID in the Pun InstantiationData
instead, so that we have the id when the entity is created and it
worked! My other developer wasn't on the app ...
You are correct, that's the piece I was missing! Thank you so much!!!
This thread is going to be really helpful for others in the future, I
appreciate it!
You just saved me! I've spent so many hours scratching my head trying to
get this to work even with a local avatar. I finally go it working but I
have a bool on the AvatarEntity script right now instead of looking at
whether the photonview IsMine boo...