Check out this week's challenges! We have one for beginners and experts!
New Creator: Weekly Creator Challenge #5Experienced Creator: Weekly
Creator Challenge #5 Whether you need to spawn and despawn dynamic
objects to increase intractability in your...
Experienced Creator Challenge: World Streaming Challenge Overview This
challenge introduces you to World Streaming in Horizon Worlds. You’ll
learn how to: Create a sublevel Dynamically load and unload sublevels
Duration: Mar 24, 2025 - Mar 28, 2025 E...
New Creator Challenge: Simple Asset Spawning Challenge Overview This
challenge introduces you to simple asset spawning using the desktop
editor and Typescript. You’ll learn how to: Create a Template Asset Edit
a Template Asset Use Simple Spawning to ...
Just downloaded the Horizon Worlds Desktop Editor? Feeling a little
lost? Don't worry! This post covers the essential first steps for
brand-new creators and those transitioning from the VR Editor. Let's get
you comfortable and ready to build! This po...
Hey Creators! What an amazing first couple of weeks for our Weekly
Creator Challenge! We've seen some incredible "First Worlds" popping up,
and it's inspiring to see so many of you diving into Horizon Worlds
creation. Whether you've shared your wor...
Okay, you are referring to the orientation of the phone/game itself?
Someone correct me if I am wrong, but I believe you can only achieve
this with UI, but you can't rotate the game world/avatar itself?Where in
the documentation are you referring?
That is actually a really good question. AFAIK we haven't had this
ability. Seems like we should though. @GoodGameGomez @MisterOsiris Any
ideas on this one?
I think typically you want your weapons/guns to be locally scripted and
owned by the player holding it.Generally the player won't own the object
they are shooting, so it is probably pretty rare that you'll get to use
getComponent() in this scenario.I...
I am having a little trouble understanding your approach here so I tried
to explain a typical scenario we use. Are you wanting entity and player
collision events too? Cause you can get those also.So from what I can
gather you're in a server/client en...