Hi!I am having issues submitting my games on App Lap.When I tried to
execute my game on the quest2, it shows nothing but black screen after
splash screen.(It's different than a 'three dots' problem we have
discussed previously)And here are the detail...
Hello, Developers! I have managed to upload alpha build through the
Oculus developer hub(ODH). I downloaded this build and tried to run it,
but I couldn't proceed during the loading process. do you guys have any
clues? Little more info about my se...
Hi @RealityProductions , Due to the limitation of computing power and
its architecture, we have limited rendering options in quest
devices.That said, water rendering in mobile devices may have problems.
- Shader complexity tends to be very high. - Al...
Hi I had a kind of similar issue and turns out the version of Oculus
platform SDK in my project was mismatched with referred documentation. I
ended up using ovr_User_GetOculusID(ovrUserHandle);for user name and it
worked. Hope this helps.
I think I have found a solution to this problem.I have separated my Map
into multiple chunks, then loaded it in runtime sequentially, then built
a (singleton)reference to the object.In this way, I was able to solve
the problem effectively. No more bl...
I would like to share my progress regarding this issue.First I apologize
I had a misconception about the problem, It turns out
`android.permission.READ_EXTERNAL_STORAGE` was less relevant to this
problem.I found some cases showing black screens even ...