Context: I recently upgraded to Unity (2020.3.30f1). I am using Oculus
XR Plugin (1.11.2) and XR Plugin Management (4.2.1). I am using
OpenGLES3 Graphics API, Multi Pass Stereo Rendering Mode, using the
Default Render Pipeline. Issue: My build appear...
This issue continues to occur in Unity 2021.2.13f1. I have built out the
project with 2021 OpenGLES3 and Vulkan APIs yielding the same result.
OpenXR renders properly to both eyes, but I have no input system and
OpenXR excludes the Oculus Plugin-in P...
Okay, bumping for posterity. I reverted to the 2019.4.11f1 backup
version of the project and upgraded again to 2020.3.30f1. This time I
just resolved the editor errors and built out an APK, without any edits
to the VR backend -- same issue. I'll open...