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I have gone through the Interaction SDK and now understand how to create custom hand poses and behavior, custom interactions, with controllers and/or hand tracking, and so on. However, after having just gone through the Avatars 2 SDK docs and explore...
I am using Quest 2 controllers represented as hands. Started with the Complex Grab sample scene. I've created a custom object with custom grab points, hand pose, etc. and that works fine.What I have been trying to do is, if you have picked up an obje...
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