Hello everyone,I have a unity simple scene created to follow hand
movements and I want to use the new hand tracking upgrade.I have added
in the android manifest the code line that is suppose to make it work
and I have updated the oculus integration p...
I need to be able to access the hand tracking bone ID data and save it
for offline analysis. I have seen that it can be retrieved from the hand
information as an OVRSkeleton list but I would like to extract that
information to use later on. So, I nee...
Did you manage to make it work?I have added the AndroidManifest code
line, updated the integration package and selected the V2 in
OVRCameraRig and it still does not work...Any idea on what could I try?
Did you manage to extract the hand tracking data? Similar to what you
explained, I am trying to extract the skeleton position of each bone of
the hand using Oculus in order to use it after for offline analysis of
the hand interaction.Have you been ab...