So I've been testing spatial anchors for a few days and I wanted to make
a post to share my progress with the community. There is a little
"tutorial" in the end of the post for those who wants to implement the
Sharing Spatial Anchor feature.So far I'...
I'm trying to use the Share spatial anchors provided in the oculus
repository:https://github.com/oculus-samples/Unity-SharedSpatialAnchors
But when I start the app and enter the Share Spatial Anchors scene, it
shows on the log window: "You are not au...
Im trying to get the current user ID so I can share the spatial anchors,
and I did this code:var loggedUser =
Oculus.Platform.Users.GetLoggedInUser(); textIP.text =
loggedUser.ToString(); But somehow this gets an error and the user info
does not disp...
Im using the One Grab translate transformer in an object but I want to
disable it when the objetc reach certain point, but I just cant disable
the translate transformer effect, even removing the component at runtime
doesn't seems to disable the effec...
I was testing some driving with a Steering Wheel with the Two Grab
Rotation Transformer and I've notice when the vehicle is moving/rotating
the hand tends to move in that direcction making an offset between the
virtual hands and the hands in the real...
Yeah if you are sharing the spatial anchors it is normal to have a some
drift. The more you walk through the room the more information the
device will collect. Probably you'll need an empty space (not much
furnitures so the device doesn't get to much...
You dont really need to convert the ids into a hash. What i do in the
mirror example is to get the ID as a string and then send it to the
server where it stores in a string array, then when you want to share
the spatial anchor, just ask in the client...
Hmm no I didnt get this issue, have you try cheking the sharing anchors
permissions in the oculus quest? Maybe it is turn off so the user cant
share it. Also, are you using the same wifi network? (I assume you are,
but just checking the posibilities)...
You can use the network solution you want, in my case im using Mirror
network, (in case you are using a client -server model) you just have to
initialize the oculus sdk on code like this:Variables to declare in the
class:// The size of the packet we ...
What I do is to test everything without the spatial anchors feature,
then when the app is ready, getting all the process done. But yeah, if
you have to test the spatial anchors feature you have to do all the
process (but just upload an update in the ...