I just downloaded the Oculus Integration SDK version 40 and imported it
into a new URP project. The release notes say all shaders have been
upgraded to work with URP, but I'm still seeing magenta when using the
passthrough shaders found in
Assets\Ocu...
I'm developing a Quest app in Unity that primarily uses hand tracking,
but uses controllers in the beginning to align the VR content with
real-world space. When the app starts we would like to display a message
instructing users to enable hand tracki...