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since ‎04-15-2022

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I just downloaded the Oculus Integration SDK version 40 and imported it into a new URP project. The release notes say all shaders have been upgraded to work with URP, but I'm still seeing magenta when using the passthrough shaders found in Assets\Ocu...
I'm developing a Quest app in Unity that primarily uses hand tracking, but uses controllers in the beginning to align the VR content with real-world space. When the app starts we would like to display a message instructing users to enable hand tracki...
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