I just downloaded the Oculus Integration SDK version 40 and imported it
into a new URP project. The release notes say all shaders have been
upgraded to work with URP, but I'm still seeing magenta when using the
passthrough shaders found in
I'm developing a Quest app in Unity that primarily uses hand tracking,
but uses controllers in the beginning to align the VR content with
real-world space. When the app starts we would like to display a message
instructing users to enable hand tracki...