Trying to handle the Left controller menu button for PCVR. I am using
EnhancedInput. I can use Oculus Touch (L) Menu works when using Quest
Link. But Steam link seems to require using Valve Index inputs. (They
are automatically mapped) But there is n...
The sorting of this forum is super weird.... is there any way to have
the most recent threads at the top? No matter what sort I pick there
posts from like 2020 at the top
Trying to build a package for Quest 3.Seems like Unreal requires SDK 34
but Quest only supports 32?Has anybody packaged for Quest 3 using 5.4.4?
Is there some kind of compatibility matrix where which versions of
Unreal, Quest, and Android SDK is docu...
App is crashing on launch on device - how do I get the unreal logs?Have
done this before on Quest 2 but cant remember how - isn't there a way to
browse files on MQDH or maybe dump via ADB?I just want the log that
unreal creates when running on device...
Any eta on an 5.3 oculus branch? For a new project using MetaXR v57, is
it better to go with the github engine integration or just use the
plugin zip file? What does the engine integration give you that is not
in stock 5.2.1?Thanks for any feedback
Check out the Unreal Scene Sample
https://developers.meta.com/horizon/documentation/unreal/unreal-scene-sample/
Basically, it scans the room and you can throw balls at stuff