since ‎04-22-2022
a week ago

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App is crashing on launch on device - how do I get the unreal logs?Have done this before on Quest 2 but cant remember how - isn't there a way to browse files on MQDH or maybe dump via ADB?I just want the log that unreal creates when running on device...
Any eta on an 5.3 oculus branch? For a new project using MetaXR v57, is it better to go with the github engine integration or just use the plugin zip file? What does the engine integration give you that is not in stock 5.2.1?Thanks for any feedback
In the 5.0 release it mentions:The Oculus integration SDK for UE5 is not yet at feature-parity with the UE 4.27 integration. We recommend UE 4.27 for active app development. T...
I am using the 1.78 MetaXR plugin with stock Epic 5.0.3 Launcher engine. According to docs,"The Supported Meta Quest devices option in the Meta XR Plugin settings allows additional devices to be selected if unavailable in the Android Platform's Packa...
Any eta for an oculus UE5 on