App is crashing on launch on device - how do I get the unreal logs?Have
done this before on Quest 2 but cant remember how - isn't there a way to
browse files on MQDH or maybe dump via ADB?I just want the log that
unreal creates when running on device...
Any eta on an 5.3 oculus branch? For a new project using MetaXR v57, is
it better to go with the github engine integration or just use the
plugin zip file? What does the engine integration give you that is not
in stock 5.2.1?Thanks for any feedback
In the 5.0 release
it mentions:The Oculus integration SDK for UE5 is not yet at
feature-parity with the UE 4.27 integration. We recommend UE 4.27 for
active app development. T...
I am using the 1.78 MetaXR plugin with stock Epic 5.0.3 Launcher engine.
According to docs,"The Supported Meta Quest devices option in the Meta
XR Plugin settings allows additional devices to be selected if
unavailable in the Android Platform's Packa...
Hi lurig, I am not sure about MetaXR, but have a question for you - how
is using macs for Unreal going? In the past, using Unreal Editor on Mac
was pretty awful for me. And packaging Unreal ios on the Mac was an even
bigger nightmare. Is it any bette...