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since ‎05-01-2022

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I can't find anything within the documentation on how this works. I've got a scene prefab loading on play within Unity along with EffectMesh creating an outline of it. My assumption is that my camera will automatically be placed within the bounds of ...
Hi, the lightmaps work fine in the editor and when I run the game on windows. However, when I build it into the Oculus, the game is pitch black.
Hi! If I build my project for windows, everything is fine and the lightmaps show perfect. However, when I build the same project on the Oculus, the lightmaps are not working and my entire scene is pitch black. What could be causing this?