Hey friends! I've created a development guide based on my personal
experience with the new custom skydome feature in Worlds. This is
intended to help you better understand how to make and import custom
skydomes into your worlds! Find it here I have i...
You can export the generated skydome cubemaps at the points I marked on
the included file. It's worth noting that in the standalone desktop
editor, the export menu popups seem to be unresponsive so when you get a
skydome you like, use the 3 dot menu ...
Hi InaCentaur! If your objective is to have a transparent plane that has
any sort of visuals on it or is more than an invisible object serving as
a collider, you do need to assign a material to the mesh outside of the
Desktop Editor for it to work. E...
Hi MResearch! This looks to be a matter of the skydome tiles being
misaligned. While skydomes are meant to be seamless, it's not impossible
for them to have some seams to them when using the GenAI skydome
feature. I have generated a skybox and as you...
Hi InaCentaur!It sounds like what you're looking for is pretty in-line
with what is available through the Focused Interaction API. You will be
able to use mobile screen input (tap/drag) to raycast from that input
point. This should be a good starting...
At present, this general concept is the only way to do this, aside from
maybe animating the mesh itself in Worlds to create the flow. One method
I might suggest for ease would be to use a repeating pattern and animate
the mesh or texture (if in a cus...