Hi everyone,I have hand tracking activated and am trying to record the
hand components using the Take Recorder plugin. My goal is to capture
hand animations which I can later on apply to a NPC without having to
manually animate hand poses. I was able...
Hi everyone,sorry, haven't been on this thread for quite a while. I
cannot share the project however I can share some screenshots with you.
Hope this will be helpful to someone.I presuppose you already have your
pawn actor with the Oculus hand tracki...
Sorry, my bad, I am kind of new to this. I meant to say I cannot access
the skeletal mesh component within Take Recorder, it doesn't show up in
the hierarchy. I tried using "Get Bone Location by Name" on the oculus
hand which is no problem at all. Bu...
Hi, thanks for your reply! The thing is, within Take Recorder I cannot
access the Skeletal Mesh of the Oculus Hand Component since I guess it's
private and therefore there is no animation track. Do you know if I'm
maybe missing a step to prepare the ...