Every time I install Oculus Integration version 56, on Unity 2022.3.8f1,
it installs without errors. Then on restart it crashes Unity just as I
press the yes, or no, or exit, the question about gathering
telemetry.Only once was I able to catch it in ...
I have built this project maybe 100 times. No clue what changed or why.I
tried to post this in SDK feedback. But it says I don't have permission
to post to that group.In
./Assets/Oculus/Avatar2/Example/Common/Shaders/Horizon/Horizon/VertexGI/Interfac...
When I try to build an Oculus (Android) or Windows app using the Voice
SDK version 47 I get what looks like link errors:Building
Library\Bee\artifacts\Android\19qtv\libil2cpp.so failed with
output:C:/Program
Files/Unity/Hub/Editor/2021.3.16f1/Editor/...
I did not change any script. I wrote my own. They already have a queue
(or batch) API. It came out in one of the last few API updates.
Splitting of text is just basic character manipulation.
Yep, I wrote a method that splits it into sentences. Then each sentence
that is too big gets split in half (or more if needed) at the nearest
white space. Then sends them.
No, but read up the the queue. It can batch them now. I forget the exact
name. You can keep tossing it batches of 140 or less and it queues them
up and sends them out in order.