Hello, is it allowed to publish commercial games with modified Oculus
Integration SDK?I have read the license
here:https://developer.oculus.com/licenses/oculussdk/ Seems only
examples' source code is allowed to modify and publish, but exclude all
SDK...
I tried to Build & Run BasicGrab example under
Interaction/Samples/Scenes from Unity to my Quest 2, but it ran in a
plan(Like settings dialog) in Quest 2, think it should be a VR scene
around me in HMD instead of a plan, is there any settings I'm mis...
Is there any documents on explain the folder architecture of Oculus
Interaction SDK?Like an explanation of each folder is in charge of what
function, I know folders like AudioManager, Spataializer, Voice are most
for audio processing(SoundFX, Surroun...
What is the relationship between Unity XR Interaction Toolkit and Oculus
Integration SDK? I can see in C# script, Oculus Integration SDK referred
Unity XR SDK objects, like: using InputTracking =
UnityEngine.XR.InputTracking; using Node = UnityEngine...