Hello Meta Quest Forum members,I'm currently working on a VR project for
Oculus Quest in Unity, using the standard render pipeline and the Unity
XR Plug-In Management. I've been using the OVR Performance Lint Tool to
identify and resolve any potentia...
I hope this helps you implementing the passthrough using the unity xr
camera rig . I set the Clear Flags of the main camera of the xr origin
to solid color and then background color (0,0,0,0). And in the component
of OVR Camera RIG you must enable th...
Hi, so this worked for me using the Quest 2 /unity 2020.3 Modify the
Update Method in HandedInputSelector.cs , so that the left controller is
always set as active in every frame: void Update() {
//if(OVRInput.GetActiveController() == OVRInput.Control...