Hi,I'd like to share my app via Meta's App Lab so my customers could
install it and try quick and easy - without enabling developer mode,
installing via ADB etc.The idea is to: - publish app via App Lab - share
free trial version (app connects to lic...
Hi everyone, I'm developing project on Oculus Quest 2 with Hand Tracking
in Unity.I need to provide additional input value from external
sensor.Input value is just user's pressure on the sensor: may be float
with 0.0 - 1.0 values. No movement, rotati...
SanCity Your sollutionPointerArgs args = new PointerArgs( THE_UNIQUE_ID,
PointerEvent.Unselect, Pose.identity); grabbable.ProcessPointerEvent(new
PointerArgs(args.Identifier, args.PointerEvent, args.Pose)); works fine.
I've put in directly in Grabbab...