We have a VR app we'd like to bring to Oculus platforms, and it's made
in Unity using the gamma colorspace. We're finding that the
OVRGradleGeneration build step reports the following: "Oculus Utilities
Plugin with OpenXR only supports linear lightin...
That does sound like something I'd do, but I took a look at the project,
and I don't have a OVRGradleGeneration.cs file anywher ein the project.
The only Oculus plugin we have is via the package manager, and it's
"com.unity.xr.oculus" version 3.2.2. ...
Yes, definitely move to Vulkan if possible. We're stuck on OpenGL on
Pico because the headset doesn't support it... and on older versions of
Unity we ran into bugs with Vulkan. Or unsupported features. It will
depend on your render pipeline choice as...
Hey Zorak,Our current setup is working pretty well for us. We're on
Unity 2012.3.17f1, using Oculus XR Plugin 3.2.2 from the Unity Asset
Store. (Full plugin list here, if that helps: )We are using Gamma space
on all our platforms now, and it's workin...
Well, we ended up putting in the work to upgrade to Unity 2021. We're
using the Vulkan renderer, which works in Gamma color space. Still on
Oculus XR plugin version 1.11.2, from the package manager inside Unity.
So it all works, and the Unity upgrade...
Hm good to know. Thanks for the information. We're got team members
working on the update to Unity 2021 because we were hoping Vulkan would
fix our gamma color space issues. (only linear is supported in opengl
and openXR, and Vulkan doesn't work in 2...