I have an app that is using a shadergraph from Cesium. On quest 2 and
Quest Pro it builds fine on singlepass/multiview, but on Quest 3
something breaks unless it is built with Multiview. It ends up showing
weird green bars that obscure the objects in...
I am trying to figure out how to get a shared session to remain
spatially anchored in place that will work within a bus or airplane
where the whole environment will be moving, but the space visually will
be stable. I know the headsets track off of IM...
I have an application that does weird stuff with singlepass/multipass.
In my case it works perfectly on single pass with quest 2 and quest pro,
but Quest 3 is having issues and shows weird green banding anytime we
instantiate a certain Cesium map in ...
We aren't really talking permanently removing from your account, but
more of not having it be the default app list that all historical apps
show up on the main menu, but just having the current installed list be
the default when you click the apps ic...