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I have an app that is using a shadergraph from Cesium. On quest 2 and Quest Pro it builds fine on singlepass/multiview, but on Quest 3 something breaks unless it is built with Multiview. It ends up showing weird green bars that obscure the objects in...
I am trying to figure out how to get a shared session to remain spatially anchored in place that will work within a bus or airplane where the whole environment will be moving, but the space visually will be stable. I know the headsets track off of IM...