Hello, I am using the integration SDK to track my hand and I need to
apply an offset to the hand.I can successfully get the position of the
hand with a Hand object from the Oculus.Interaction.Input, or a OVRHand
object, but how can I set it ? Thank y...
No I couldn't set it with a c# code, the position of the tracked hand is
protected and I didn't understand how to use the dataModifier explained
in the doc :
https://developer.oculus.com/documentation/unity/unity-isdk-input-processing/#modifiers
So w...