Hi, I plan to create a virtual reality room which will include 7 square
spaces of 2.40m on each side, separated by 10cm sound barriers. Each
room will be equipped with a Quest Pro connected wirelessly to a PCVR
with the best possible speed (Wi-fi 6E)...
Hello,We are planning to develop an Unreal Engine game using the Quest
Pro face tracking. To do so, could we use the Avatars 2.0 Codec so that
the facial expressions of the original avatars of our game will faithful
to those of the players? If so, wh...
Hello, Do you know if there is another way to beta test than the app lab
in order to avoid the validation phase and save time? Also is there a
beta tester community? If so, where to find it.
Hello,I ask related questions
here:https://forums.oculusvr.com/t5/Unreal-VR-Development/Face-tracking-Quest-Pro-gt-Unreal-avatars/m-p/985466#M7038I
do not want the player to keep his Meta avatar in my game and. In
addition, this is where you may be a...