Solved. Finally, I figure out that the 'root' of accessible storage is
`/sdcard` or `/storage/emulated/0`. With permission (`android.permission.READ_EXTERNAL_STORAGE` is not required), I can
access all the files under `/sdcard`.
Hi eyemcastdev, I'm now making a similar app for Oculus using Unity and
faced the same problem. In my design, the user could select a local
folder and then all media in the selected folder could be loaded to my
app and then processed. With "ExternalS...