Hi All.I am playing with passthrough and the Virtual Furniture Scene. I
can get it to work fine. Now I want to replace the standard furniture
items with something else (a rock for instance). This is so that I can
build a scene that uses the objects i...
Hi All.I can create single hand poses (such as thumb up / fist etc) and
now want to create a two handed pose - so for example - Left / Right
hands open and Palms Up.I can't find any reference to this type of pose
anywhere and can't figure out how to ...
So.. I have movement in VR via the OVRPlayerController. What I would
like to do next is to "follow" a character in 3rd person. I can find
lots of "how to's" in regard to 3rd person character animation and
following etc using Cinemachine in Unity. Wha...
Hello hive mind. I have the latest version of the Unity editor
(2021.3.7f1) and also have the latest version of the Oculus Integration
SDK from the asset store.I have created a simple scene with a flat
terrain and three objects - nothing special. Add...
As always I forgot to post my solution (oops!). In laymans terms: *
Create your pose for each hand with all required elements (except for
Event Wrapper - not needed here);* Create a third pose (call it 'both
hands') that has each hands active state g...
I don't see why not. You would add a script to the OVR Player
Controller. Here's a link for something you could start
with:Bobbing:https://youtu.be/_c5IoF1op4E Swaying (weapon sway but you
could possibly adapt):https://youtu.be/QIVN-T-1QBE Think abou...
OK. 'sort of' got this to work. Though not entirely sure it's the
correct way, but it's a step forward.* I have a character animation
which was supplied with basic movement (from the Unity Asset store)* I
deleted the character movement script as I am...
Hi. Also a relative beginner but I did manage to get it to work (phew!).
Have you:* Downloaded and are using the latest version of the Unity
Editor and also Oculus Integration? You may need to delete and start
again which is what I did with the Oculu...