I am working on my first Unity Oculus App. I have submitted multiple
builds and it keeps getting rejected with reason "The FPS is below 60".
I went through all of the settings and optimized the app and when I test
it, it stays at 70-72 FPS the entire...
I've just started using RenderDoc, and whenever I go into the context,
my headset doesn't show up. All that pops up is local. I've tried with
both wired and AirLink and neither worked. Is there a solution to this?