Hello! I am attempting to implement the OpenXR extension
XR_FB_spatial_entity
(https://developer.oculus.com/documentation/native/android/openxr-lsa-persist-content/).
I am starting by implementing the function xrCreateSpatialAnchorFB.
However, when I...
Hello, I am working through this hello_xr Sample App
(https://developer.oculus.com/documentation/native/android/mobile-build-run-hello-xr-app/)
but running into build errors.About my enviornment:Windows 11I am
getting stuck at the step where I need t...
The passthrough performance for me has been better in recent days. I'm
not exactly sure what fixed it, but I think it might have been these
things:1) The quality of the USB-C cable is crucial. If you're using a
low quality USB-C cable, it won't be ab...
Any update on this? I've also been seeing very slow framerates on the
passthrough video on the Quest Pro when using Link. I don't remember
seeing this issue when the Pro first came out... seems to be something
newer in the past few months. Issues doe...
What is your programming enviornment? Unity? Native? Something else?I
think your issue might be that you need to update the anchor's pose at
regular intervals to avoid drift. In my case, I update the pose every
frame. It worked for me to stabilize th...
Fixed! I had to clone a fresh copy of the OpenXR-SDK-Source repo.
Solution was provided here:
https://github.com/KhronosGroup/OpenXR-SDK-Source/issues/338