Hello,I would like to have RayInteractable and, if possible,
PokeInteractable?I don't see a possibility to create a Surface for
it.Thanks and Regards,Torsten
You probably also know that you are sometimes short on USB connections
and for me this is nearly always the case.Every morning, when coming
back from lunch and any interruption again you have to re-pair the Quest
to the PC to continue development in ...
I have a wrist UI right now connected to LeftHandAnchor.Unfortunately
with this, I have to give fixed offsets and sizes.How can I connect this
to the Meta Avatar in a way, that I can put it above the skin of the
wrist, like a smart watch and even siz...
With the switch to UPM, I got into a problem with the Interaction
SDK.After I added Interactors to Controllers and Hands, all Interactors
cause errors.Whyever, when e.g. the respective Hand gets set for the
Interactor on a Hand, the Prefab asset itse...
I just started to work with development on the Quest for a business
application I have in mind.Regarding this question, there are a few
points which should get improved (sorted by priority):A way to e.g. read
QR codes from displays shown in pass-thro...
I found two bugs in the Meta Avatar 2 SDK.Shader error in
'Avatar/Horizon': Couldn't open include file
'AvatarCommonSurfaceFIelds.cginc'. at
Assets/Oculus/Avatar2/Example/Common/Shaders/Horizon/AvatarCommon/AvatarCommonLighting.cginc(11)Shader
error ...