In the Meta Movement SDK for OpenXR documentation, several OpenXR
extensions are detailed that can be used to enable runtime features over
Oculus Link. Two of these are the Face and Eye Tracking extensions
detailed
here:https://developer.oculus.com/d...
The newly announced Quest Pro is a big deal for a lot of people, with
tons of new features enabling richer interactions. But why aren’t those
same interactions available for users who want the power of a PC behind
their VR experiences? Previously, ha...
I want to express my dissatisfaction with Meta's recent decision to cut
the Meta Quest Pro's price by 25% just days outside of the return window
for early adopters/day one customers. I believe this decision is unfair
to us, and I am not alone in this...
Interesting update to this, the toggles now appear in the Oculus PC app
and provide a disclaimer when enabled, but apps still output the error
about face/eye tracking needing to be enabled. Not sure what else is
necessary to get this working, or if t...
To add to this, we’ve now got confirmation from Boz that this feature
*should* be working for developers, but it does not.
https://reddit.com/r/QuestPro/comments/yegqhy/boz_on_eyeface_tracking_over_link_yes_our_eye/