I've got an app which talks to a 3rd party bluetooth device
(https://www.attys.tech/). This app has been working just fine on the
app lab since March. Now suddenly I'm getting the error
message:java.lang.SecurityException: Need
android.permission.BLU...
I've submitted my app on the 2nd Jan for approval for the App Lab. Has
anybody also experienced these delays? It should be approved within two
weeks as far as I know. In the meantime I've imroved the app already and
could directly submit a new versio...
I can record video and take photos as long as it's not on the applab but
as soo as I have a draft version on applab it won't let me record video.
So I guess there is a secret menu where I can change that?Or in a
nutshell: how/where can I enable takin...
Since the web upload is no longer possible could you provide the
commandline utility for Linux? I did all my openXR dev with Android
studio under Linux but then had to re-boot to Windows and then download
the SDK again and compile it again. I don't m...
I'm developing a biofeedback app using openXR and openGL. That all
worked very well under Linux / Android studio. Then to be able to record
video I was forced to switch to Windows so installed the openXR SDK
again which might be a slightly newer vers...
Looks like that after the updated the privacy settings default to not
allowing bluetooth. One needs to enable them in "Privacy settings" ->
"Nearby devices" and then allow the app to do it.
It works also with one eye. The trick is to change to the setting in
MQDH you'd like to use and then press record in the headset. Done to
make this clip: https://glasgowneuro.github.io/AttysHRV/ I set it to one
eye and max bitrate. And then the prese...
Got reviewed on the 25th. Rejected as it required my Attys bluetooth
ECG. I made it also work without the Attys and then got approved within
24hrs. https://www.oculus.com/experiences/quest/6176094515757000/
I submitted mine on 2nd Jan and it's stuck exactly at this point as
well. Google Android approval is usually within hours. My Apple ios apps
were always approves within a day or two. Really baffled by this given
that Meta has spent billons of $ on it...
To answer my onw question sharing needs to be enabled
here:https://developer.oculus.com/manage/app/sharing and links to the
unity page:https://developer.oculus.com/documentation/unity/ps-sharing/