Thanks for the reply, but the problem with my issue is not with Hand
Skel Local Forward.But I referenced this blog (1) Re: Experimenting with
wiring Oculus Interaction S... - Meta Community Forums - 954113
(oculusvr.com) to solve the custom Pose prob...
I had a similar problem.My requirement was to map the state of
HandsSyntheticVisual in InputOVR to the hand model of Avatar. As a
result, adding OvrAvatarHandJointType to the key hand joints as in the
CustomHandPoseExample scene only makes the Avatar...