User Activity

I find it annoying having to put on my headset just to accept the popup for allowing USB access after plugging it in. I never have my headset plugged into something I don't trust, and I don't really have anything sensitive on there. Is there some way...
I like that there's a way to customize the menu now, but when I go to Unknown Sources, I don't see the "Pin to Universal Menu" option in the menu next to those apps. So how do I pin them?
Being able to use Oculus Link to do live debugging would be very convenient, but there's a problem. Oculus Link only supports Windows, and I use Linux. So are there any other options for debugging in the Unity editor while running the game on my Ques...
When I started using it I figured it was part of the cross-platform OpenXR, so I didn't bother adding a platform compatibility layer. Was my assumption incorrect? I don't have a PCVR setup with hand tracking at the moment so I can't test.
I tried changing the layer of the OVRHand object (which contains the OVRSkeleton component) but it didn't work. I don't want things that come from the hands (raycasts, particles) colliding with the hands.