I find it annoying having to put on my headset just to accept the popup
for allowing USB access after plugging it in. I never have my headset
plugged into something I don't trust, and I don't really have anything
sensitive on there. Is there some way...
I like that there's a way to customize the menu now, but when I go to
Unknown Sources, I don't see the "Pin to Universal Menu" option in the
menu next to those apps. So how do I pin them?
Being able to use Oculus Link to do live debugging would be very
convenient, but there's a problem. Oculus Link only supports Windows,
and I use Linux. So are there any other options for debugging in the
Unity editor while running the game on my Ques...
When I started using it I figured it was part of the cross-platform
OpenXR, so I didn't bother adding a platform compatibility layer. Was my
assumption incorrect? I don't have a PCVR setup with hand tracking at
the moment so I can't test.
I tried changing the layer of the OVRHand object (which contains the
OVRSkeleton component) but it didn't work. I don't want things that come
from the hands (raycasts, particles) colliding with the hands.
My dad has received used products from Amazon before when he ordered
new. (On one occasion, it was an expensive drone whose previous owner
forgot to remove the MicroSD card which had some videos on it.) Pretty
sure the blame here lies with Amazon, no...
See, this is a big problem I'm seeing with Meta. It seems not to have
occurred to them that users might have individual preferences for
whether or not they want the mirror there. And yet, at the same time,
they clearly did go to the trouble of adding...