Hey I'm having performance issues with a WebXR app that I'm working on
specifically when connected to Oculus Link and viewing the app with
WebXR through PCVR.I expected my RTX 4090 would make it faster but I'm
getting worse performance.I've tried pro...
Spent a god awful amount of time trying to get eye tracking working to
no avail. tl;dr: it seems like there's an issue with permissions
generated in the manifest generation stage somewhere.inspired by
https://forums.oculusvr.com/t5/Quest-Development/...
edit: I am seeing the extra GPU time on the webxr emulator for the scene
which leads me to believe that it's something to do with WebXR and the
4090. Possibly around data transfer? The scene in question is taking 90
microseconds on my mac for gpu tim...
@ericliga check out
https://forums.oculusvr.com/t5/Quest-Development/Eye-Tracking-not-working-on-Unity-Pls-help-sad-devs-make-cool/m-p/996501#M5129.
we got it working thanks to the brilliant work of Marielle_HPE
@Cain_Bloodbane we got eye tracking working here (still not over Link)
but at least you can start developing
nowhttps://forums.oculusvr.com/t5/Quest-Development/Eye-Tracking-not-working-on-Unity-Pls-help-sad-devs-make-cool/m-p/996434#M5127
For real... John Carmack talked about how they needed to raise the price
to get the incentive structure right which I totally get and agree with
(my wallet doesn't), but you can't then burn us devs who are trying to
help your platform with poor dev e...
Hey Fume,@Fumezombie I think your issue may be versioning still.I
outline my versions here which worked with the oculus sample github for
face and body (eye tracking still not working )
https://forums.oculusvr.com/t5/Quest-Development/Eye-Tracking-...