Upon hearing about how v71 will have Audio to Expression, sounds like
it's gonna be the descendant of OVRLipsync, I wonder when we will have
access to it through plugins. Will it be its own plugin? Will it come
included in Meta SDK? I'm just looking ...
I've been able to package my game many times and drag and drop the .apk
into the MQDH and it was working just fine. But today it suddenly
stopped working. It shows the .apk loading then says the APK
Successfully Installed, but the application isn't t...
I've been able to package my game many times and drag and drop the .apk
into the MQDH and it was working just fine. But today it suddenly
stopped working. It shows the .apk loading then says the APK
Successfully Installed, but the application isn't t...
I'm currently looking into the best way to implement shadows for virtual
characters. I've seen a few ways that look promising with just drop
shadow cards. But what if I want true dynamic shadows? How do I get them
to cast with no floor mesh since I w...
So I'm using the official MetaXR Plugin that just released and I'm using
it with UE 5.1. I've enabled all the the Facial and Eye tracking in the
Project/Plugin settings. When putting the face component in my Blueprint
I'm not getting any Expression V...
In your VRPawn or PlayerPawn be sure to add The OculusXRBodyTracking
Component as well as the OculusXRFaceTracking and OculusXREyeTracking
Components. In the OculusXRBodyTracking Component it needs a skeletal
mesh. Meta has one with all the necessary...
I found that if your headset screen turns off after connecting it to the
PC the passthrough stops working. Simple unplug it and plug it back in
and don't let the screen turn off. I just keep it on top of my head so
it stays on for good. I hope this h...