Have been navigating this issue for quite some time wanted to know if
other devs are encountering it as well.- Alpha Channel invites to
testers sent, testers never receive email invite - Even if testers
receive invites and accept them, preview app fa...
So my alpha channel build shows up on my quest 2 and is available for
download, but every time I try downloading, the download goes up to
100%, waits a bit on installing then goes back to install/download now.
I have previously tested alpha channel b...
Hi so I've tried implementing networked avatars (using PUN) in a unity
VR app but no matter what I try to do, my local avatar always ends up
t-posing sideways without any animations in front of the main camera
rig. Everything is as its supposed to be...
Hi everyone, I've been searching around on how to make a design document
for VR apps and can't seem to find much resources on how to approach it.
Can anyone point me to a template or some personal design documenting so
I can get a reference point on ...
Well the fundamental thing here is that the avatars sdk needs to
interface in some form with your backend service to reflect avatar
animations across multiple client instances right. There is quite some
references and example implementations of Photo...
Are you making sure to reset the position of the Camera Rig after you've
made it a child object? Also making sure that nested objects inside the
camera rig itself are also reset (like the main camera)? The only world
scale changes you want to reflect...
Hi,The oculus menu button being visible is not an indication of hand
tracking successfully working inside your unity app, instead its kind of
like a system wide thing your device is doing on its own. The OpenXR
backend is known to cause issues with h...