First of all thank you Meta for the hard work to improve the SDK with a
lot of frequency BUT can we please find a way to make the SDKs updates
less horrible? 50% of the time after an update from the package manager
something breaks in the project, an...
So I was using v65 on 2022.3.7f1 Unity, all goodI updated to v66 and in
the process Unity crashed, when I reopened the project I only saw an
error involving some script in the voice sdk samples, but the thing that
has be pulling my hair is OVR manage...
So I have this small Quest 3 App, basically a penalty shooter, using
Passthrough + Depth API + Shadows + Vulkan (as requirement for Depth)For
the 3D elements I have the goal, goal keeper gloves on the user
controllers, a mascot character that shoots,...
Dear Meta staff, can we please make ALL materials URP in all samples for
Unity?I don't know any person using Built-In Renderer Pipeline in their
Quest projects anyways.... I think this will give a lot of value to the
samples offered by Meta, without ...
Hi guys first of all congrats on the quest 3 and SDK, it's a pretty neat
product and I trust it will be improved over time.So I can successfully
scan my room, even draw doors, furniture etc and I'm able to use it with
apps and games.But the issue is ...
Ok so I deleted ArtifactDB from the project, when I relaunched it took
some time, then editor said there was a change in ovr, restarted and
everything seems to be back in order.... only that the properties on the
ovr manager of some scenes got resete...
Update: I was using v66 on the device and v65 on meta xr sdk on unity, I
just updated it on Unity and tried to compile again, will share if
there's any difference