I'm developing an application in Unity that uses passthrough (on a Quest
Pro) and when I run my application via Quest Link I sometimes get a
completely misaligned passthrough view. I have to restart the app,
sometimes even reboot the headset to hope ...
I was very surprised to discover that hand typing (direct interaction)
on the virtual keyboard (OVRVirtualKeyboard) was only possible with
index fingers, i.e. other fingers don't register any contact with the
keyboard. Why on earth was that design ch...
I have a Unity project with some passthrough layers which I run directly
from the editor on my Quest Pro via Quest Link (USB) and I'm trying to
record a video of the VR scene, but unfortunately without any success so
far.Supposedly, since the v47 upd...
As the subject says, when I put my Quest Pro on the charging dock, the
screen turns dark and doesn't switch back on when I pick up the headset.
The only solution is to restart it, which is very annoying. Why is that
happening?
I'm playing around with the Tracked Keyboard example that comes with the
SDK and I notice that the 3D model of the keyboard isn't aligned with
the physical keyboard (this is very clear when using the key labels
view). Furthermore, when moving the phy...
So I had the issue again, and it does seem to happen in Link only, as
when I double-tapped on the headset to show the home environment,
passthrough there was properly aligned. And it also seems to reset it
for Link as when I went back to my applicati...
I'm having an issue with masked passthrough only working in the left
eye. Specifically, I'm trying the PassthroughHands and Lighting samples
for Unity and the passhthroughed hands or light only show for the left
eye. The right eye shows the VR scene,...
I use the Quest Pro primarily for Unity development via Quest Link so
that's pretty much the only mode in which I experience passthrough. I
have the VR background in standalone mode and right now passthrough is
correctly aligned (I rebooted the devic...
In my case, the solution, or rather a workaround, was re-enabling the
proximity sensor, as stated above. But it seems like you might be
experiencing a different problem.