User Activity

I'm developing an application in Unity that uses passthrough (on a Quest Pro) and when I run my application via Quest Link I sometimes get a completely misaligned passthrough view. I have to restart the app, sometimes even reboot the headset to hope ...
I was very surprised to discover that hand typing (direct interaction) on the virtual keyboard (OVRVirtualKeyboard) was only possible with index fingers, i.e. other fingers don't register any contact with the keyboard. Why on earth was that design ch...
I have a Unity project with some passthrough layers which I run directly from the editor on my Quest Pro via Quest Link (USB) and I'm trying to record a video of the VR scene, but unfortunately without any success so far.Supposedly, since the v47 upd...
As the subject says, when I put my Quest Pro on the charging dock, the screen turns dark and doesn't switch back on when I pick up the headset. The only solution is to restart it, which is very annoying. Why is that happening?
I'm playing around with the Tracked Keyboard example that comes with the SDK and I notice that the 3D model of the keyboard isn't aligned with the physical keyboard (this is very clear when using the key labels view). Furthermore, when moving the phy...