We have an Oculus game available on the store alongside a web portal
designed to help users manage their account information.We're eager to
provide users with the convenience of logging into our web portal using
their Oculus account, ideally through ...
Context: I would like to subscribe to webhook events to receive
notifications whenever a user's subscription changes (ex: buying a
subscription, canceling a subscription, changing the subscription date,
etc.)Possible solution: According to the offici...
After reaching out to Meta support, we came to understand that the
"Account linking" flow mentioned above is the only way to accomplish a
"Sign in with Quest/Oculus" functionality. It is not ideal since it was
not meant to support log ins (and prompt...
Hey @rnmagdaleno , unfortunately it seems to be the only way to do
this.We also reached out to Meta support, and their answer was: "I don't
believe the feature is meant for a 'Sign In with Quest' style
functionality, but rather to attach a user to an...
To clarify my question above, once we obtain the auth token and refresh
token from step 4 (see documentation), we can make requests on behalf of
the user to the Oculus API. As per the documentation, it suggests
storing these tokens in our client and ...
@eraserqueen We have a very similar context to yours; We have an Oculus
game available on the store alongside a web portal designed to help
users manage their account information. We want to provide users with
the convenience of logging into our web ...
It seems to be possible to subscribe to webhook events from the Oculus
dashboard, here is the link to the documentation:
https://developer.oculus.com/documentation/unity/ps-webhooks-getting-started/From
what I understood, we can subscribe to the Appl...