Hi. I've noticed since updating to recent Oculus Integration that
LeftHandAnchor and RightHandAnchor is stuck in 0,0,0 even when I can see
the synthetic hands moving around in the editor. They move and snap to
the accurate position once I either grab...
Hello!I've been developing for Quest Pro and strictly using passthrough
with handtracking. I can't get over how small the handmesh is compared
to my hands. I've never realised how poor this scale of the handmesh
actually is because in VR you can't co...
Unfortunately not. I changed some of my code to instead use parts of the
synthetic hands instead of the anchors, since the synthetic hands seemed
to update earlier
Sorry if I'm being ignorant and don't mean to hijack the post. But is
there a Quest 3 beta SDK and where can I find it? Been using AR
Foundation for years and worked with Quest Pro since launch hopefully I
might be able to help in case I get it all u...
I saw that they had issues with the anchors and link. But I am running
it standalone. It was not an issue on the 14th and without me changing
my code the performance was heavily lowered on the 15th. I've updated my
Oculus Integration now and seen min...