Ahhh dammit was hoping maybe that was the culprit It appears to be
specific to OpenXR applications then regardless if they run on the
headset or PCVR then, as handtracking is otherwise fine in PokerstarsVR
and in the the Quest Home World (or whatever...
I'm curious if this maybe has to do with what type of link cable is
being used on PC but i see your having the issue on standalone apps as
well, is that correct?
I'm Currently having the same issue hand tracking via OpenXR on PC is
essentially unusable because of how shaky it is however it works
perfectly fine on the device itself. I tried disabling passthrough,
eyetracking, and facial expression over oculus ...