In Quest 2 OS hall, you can push and drag UI panels, zoom in or out,
rotate around yourself.So,how to achieve these operations in Unity
project? Is there some example scene in Oculus Intergration SDK? Before
this, i tried MRTK , it provides some simi...
The Quest2 has a feature that you can double tap on HMD to open or close
Passthrough mode. I want to detect to it in C# scripts. I'm developing
Quest 2 app with Unity.