I'm developing a Unity VR application using the now-deprecated Oculus
Integration SDK. When I built the app and launched it in a Quest 2, the
Unity runtime was running but did not follow/track the rotation/position
of the device. Controllers could al...
Hi! I'm not sure if I'm submitting this in the correct part of the
forum, but I wanna know if there is a way to access the previous
submission of the data handling questionnaire. I'm making another app
that needs to make use of in-app purchases and a...
Is there a way to fetch the number of times our app was downloaded from
the store or App Lab? I tried checking analytics and all the menu items
appear empty. Also is there a difference with accessing analytics
between an app on the Quest Store vs an ...
We are currently using a custom keyboard UI in our application since the
system keyboard doesn't close properly when we click the
enter/return/confirm button on the right (it opens right back up again
and doesn't type anything). However, whenever we ...
I listed two add-on items from the Platform Services Add-ons menu, but I
needed to delete one of them. They're both "not in store". My only other
choice is "Cancel" and when I select it the status becomes
"Unavailable". However, when I access the pro...
I'm having the same problem too. I've submitted multiple times and
tested with all our available Quest 2 units and these all launch
smoothly without crashing. I've also indicated for detailed feedback --
even to the point of requesting for steps to r...
Are you logged in to the same account in both the Quest 2 and Quest Pro?
The app showing in "Unknown Sources" suggest you sideloaded it via ADB
or installed the APK file directly. If your Quest Pro is using a
different account, then that account shou...