Configuration:Meta Quest 3UE5.3.2 (Windows x64)Mixed Reality Utility Kit
Plugin 63.0MetaXR Plugin 63.0I just started using the MR Utility Kit and
am having some problems with the sample project. The demo attempts to
load the Scene description stored ...
Background: I have a material that uses an 8K x 4K texture like a
cubemap using the LongLatToUV node in UE5.1. There is a user-controlled
surveillance camera in a static environment, and rather than render a
virtual camera into a render target to dis...
As mentioned in the subject, I'm using UE5.1 with the Meta XR plugin
released Feb 7, 2023 (In Unreal, the plugin's version is shown as
v1.81.0, but on the download page it is called v49?).In Unreal's VR
Template project, the left controller menu butt...
I was having the exact same problem with Unreal until literally five
minutes ago! I was actually replying to your post to commiserate our
shared plight, when I thought to try one more thing. The problem turned
out for me to be that I had a Data Use C...
In Unreal, using MRUK v64, it is as simple as calling
MRUKSubsystem.LaunchSceneCapture(). Sorry, I don't know the equivalent
in Unity. But maybe the function is named similarly.Edited:Looking at
the Unity documentation, it says you should have an MRU...
Note: I am an Unreal developer, so I apologize if any of this is
slightly different to Unity.You do not create rooms with MRUK, rather
MRUK helps get access to rooms that are saved on your headset via the
Space Setup app (Settings -> Physical Space -...
Long story short, it is working now!I have used the MQDH before and
looked at the device logs, but didn't know you could filter by app name,
so hadn't found these logs very helpful in the past. So thanks for
that!Using the MQDH device logs and filter...
I'm using the sample project that comes zipped up in the Utility Kit v63
download. I also added the Meta plugins (MetaXR and MRUK) to a brand new
VR Template project, and it behaves the same way (Scene data loads in VR
Preview and PCVR, but not with ...