Turns out this was a JSON parsing issue. For other devs that run into
this, Meta's documentation suggests using a ulong for user ID's, but
JSON serializing for S2S Rest API's would often corrupt the end of the
ID. Hence, Oculus server's will return t...
I think it's especially jarring when you don't yet have an avatar
configured. I spend a lot time in my dev Test User accounts, which I
don't bother configuring an avatar for, and the mirror really pushes the
silver surfer grey body vibe...
Ah, looks like Get is used for collecting info on users other than your
own, whereas LoggedInUser is only for your own user account on the
headset. Definitely looks like you're following the verification process
exactly as outlined in the documentati...
Wondering if there is a difference between using ovr_User_Get() vs.
ovr_User_GetLoggedInUser() when it comes to verifying user ids with
GetUserProof? The user verification documentation uses LoggedInUser but
the v51 SDK Reference says to use Get, so ...