I have two "Quest 3" connected under my account and I'd like to cast to
oculus.com/casting both simultaneously. Is there a way to achieve this
goal? I can't find clear instructions on how to do it. It seems that the
last one casting is overriding the...
Hello everyone, I'm considering enrolling in Quest for Business and I
have a specific question regarding device and app management. I need to
ensure that my devices and apps can function in Kiosk Mode to prevent
users from accidentally exiting the ap...
Hi everyone,I have 3 "Quest 3" devices all connected to the same
account. Is there a way to cast each of these devices to 3 separate
phones or PCs at the same time?Iām looking to mirror the gameplay of all
three headsets onto different devices simult...
Hey everyone,I'm working on a project that involves watching 360 videos
using Unity, specifically targeting Quest 3. I'm looking for advice on
the best practices for creating, encoding, and implementing these videos
to ensure optimal performance and ...
I'm wondering if anyone here has experience or insights into how I can
retrieve the battery level of the headset and controllers
programmatically?I've looked through the Oculus documentation and
various forums, but I haven't found a clear solution ye...
Anyway, I can confirm that from unity you can get the headset level with
systemInfo.batteryLevel... it works only on a build running directly on
the device obviously, but at least we got something ļ
Using third-party apps for something that should be integrated in the
system is not a good option. Meta should provide a way to enable a sort
of Kiosk mode with Quest for Business but sadly it is not very clear
from the website if this feature is in ...
I think there is not a way... checking OVRManager plugin I see that they
are calling "Debug.Log" directly... So all thE OVRManager logs are
getting to you directly. With the OVRPlugin the story is slightly
different but I can't understand exactly how...