Hello Meta Community, I hope everyone is doing well in the world of
virtual reality. I'm an enthusiastic PCVR developer, and I've been
fortunate enough to work with a consulting company that has helped me
immensely in the past. However, I've reached ...
Hello Meta community! I'm facing an issue while trying to deploy an
application build for the Quest 2 VR headset. I hope someone can help me
troubleshoot and resolve this problem. I have been working on a
Unity-based application for the Oculus Quest ...
Hey there, I can help you with that. You can try these things you can
try to fix your Oculus Link issue: Restart your PC and Quest 2. This is
often the simplest and most effective way to fix software-related
issues. Make sure you are using a USB 3.0 ...
Hi, even though you said you don't have any other antivirus programs
installed, the built-in Windows Firewall and Windows Defender can
sometimes cause problems during the installation. To check if they are
causing any issues, you can try turning them...
If your game is distributed through the Oculus Store, you can use the
Oculus Platform SDK to check if a user has purchased your game. You can
use the entitlement API to determine if a user has already purchased
your game or if they are eligible to pu...
Hi,It depends on the specific platform or service that you are using.
For example, if your game is distributed through Steam, you can use the
Steamworks Web API to check if a user owns a specific game. You can also
use the Steamworks SDK to check if ...