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Hello everyone, I have a question. The spatial anchors app I developed runs smoothly on v67 and previous versions of the system. Starting from v68 and v69, Quest 3 cannot load space data properly when it is not connected to the network. My project is...
Hello everyone, I recently created a demo of Quest 3 local space anchor using Meta XR SDK. Everything was normal when creating the space, but after turning Quest 3 off the screen for 20 minutes, when I opened the demo again, I found that there was a ...
Hello everyone, I recently created a demo of Quest 3 local space anchor using Meta XR SDK. Everything was normal when creating the space, but after turning Quest 3 off the screen for 20 minutes, when I opened the demo again, I found that there was a ...
Does anyone know what kind of code I can add to Unity to block the hand tracking within the game? I use Unity to develop games.Thank you
I created a demo scene to obtain the coordinate position of Quest3 itself, as seen in the picture, but I found a problem. I put on Quest3, facing A, B, and C directions respectively. After turning on and drawing the boundary, the Z-axis and X-axis di...
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