My code runs on Quest 2 (Android 12.0 and OS version 56) and subscribes
to the Gatt Cadence characteristic of a cadence sensor. The Cadence
notifications typically arrive once per second. However some
notifications can take up to 5 seconds to arrive....
My Unity app uses a BLE cadence sensor to control the player movement.
It works well except that the Quest 2 will randomly disconnect from the
cadence sensor. It happens one or more times within a half hour
period.The problem is not with the sensor b...
If you figure out how to access Developer support, please post the link
in this thread. For the life of me I haven't been able to find it. I
don't think it exists.
It appears that the Cadence Notification delays are caused by a bug in
the Quest 2.I installed nRF Connect on the Quest 2 and the Cadence
notifications it receives are just as irregular as with my app. However
when I run nRF Connect on my IPhone, the...
Another issue is that the cadence notifications sometimes come in
groups. They typically come once every second. Quite often you'll see a
cadence notification come after 2 seconds. In this case you'll get a the
next notification a millisecond later. ...
I received an update yesterday. One difference is that the GPU usage is
higher than before the update. As an example, in my current Unity game,
the GPU usage increased from 38% to 57% for the same position in the
game. The main Quest lobby shows high...