hi i'm creating a mixed reality applications. while running the
application in unity editor runtime it shows half image in headset
followed by glitch. earlier it was perfectly fine i was able to run the
application in unity editor mode without any is...
Hi I'm making a liver/driving handle interaction I want to add
constraints such that it reduce the motion of grabbable object (need to
add larger force to move the liver) Is there any inbuilt way in which i
can achieve this ? I went through
"https://...
Hi, I have created a SnapInteractable gamoebject and for the
SnapPoseDelegate(Which helps in placing objects in different/specific
positions over a gameobject) I have implemented ISnapPoseDelegate
interface . When I place the SnapInteractor to SnapIn...
Hi I'm having issue when updating from v62 to v63 meta xr all in one
sdk. It is not loading with quest link editor play mode in unity. Also
build is also not working it displays the unity logo only. I'm using
unity 2022.3.21f1. If anyone facing simil...
Hi I want to do a scene capture request before the game starts such that
it have certain objects. For some objects I'm facing flickering issue.
In MRUK Toolkit doc
"https://developer.oculus.com/documentation/unity/unity-mr-utility-kit-overview/"
this...
UPDATE: bought a new Quest Link cable, and it worked perfectly fine.
mixed reality requires stable bandwidth since it also transmits camera
data to the PC.
i think there is some issues files in meta all in one xr sdk got
corrupted. or some issue with the shader i opened editor log file
"Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off'
not foundShader 'Oculus/OVRMRCameraFrameLit': fal...
Adding Meta's npm.developer.oculus.com as a scoped registry fixed this
for me. I tried manual mode also it didn't worked out. Only
scopedRegistries as source worked out for me. Try adding this in
manifest file under Packages folder."scopedRegistries"...