The last update makes switching to MetaXR read-only packages, is there a
way to convert standard shaders to URP shaders ? Material converter from
rendering settings won't update those from the package, so the
controllers are pink
I've been successfuly loging to Platform SDK with admin and test user
credentials without any issues, but now user checking refuse any user
(not authorised to use this app + Oculus.ID and Oculus.UserID empty)
when running the app on the headset. It s...
Hi, quest link is properly connected and running the home view (with
infinite empty space and QL panels) but when I hit the play button on
Unity the app try to launch since I see a half sec black screen then it
immediatly returns to QL home and compu...
I'd just like to thanks whoever on Meta/Oculus teams participating to
the Meta Quest adventure, they've made a gorgeous product with the Quest
3, it is the perfect balance between Quest 2 affordability and Quest Pro
capabilities. This headset is the ...
Hi, I can't find any documentation about integrating the avatar editor,
any link to share?In fact I don't really need a way to edit the avatar
but just to allow player to select a preset avatar on UI display.I know
I've seen this somewhere but I can'...
Hi, Just go to the project panel, right click>create>Rendering>URP Asset
(with URP renderer)Then look to the inspector panel of the newly created
renderer pipeline asset, in the quality settings there's a HDR checkbox.
But in fact now the issue isn't...
My room is 4 meters large and my 3D room is 4 meters large in Unity
units, when building to the headset I get something like 4,10 meters
between the 3D walls. I'm going to mesure it with anchors and see what
factor is to be applied for real matching ...
I am trying to get the same result, a simple avatar static pose, but
even using your code (who seems to work for you) I still get the
CameraRig tracking overriding my custom pose. Everythings fine in Play
mode but when running on headset it still tak...
Great, thank you for your code sample, I was very close to that but I
missed the GetTrackingSpacePose and nothing about it found in the
guides.However, the pose is only applied when not using another avatar
as 1st person with real hands tracking. Do ...